W3 — Experiment01

From, the idea of venting emotion with the scenario in the game inspire my experiment. In my experiment, I create and design the game that helping player have immunity against toxicity(swearing words and hate sentences) within the game that design to ignore and focus on the goal.

Plan of the game.

Words pop-up within the game

The game is not showing the venting emotion much. It’s like simulating the situation and focus on just to reach the end of the game. But, those words match with annoying or distracting the concentration of the player.

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