“Games” always be blamed as a cause of anger and frustration in children. My last statement was about the relationship between violent video game and aggressive behaviour. Indeed, Aggression and frustration have been formed in the human cause of many stress factors games are not a problem. Game is an…

I have an idea to create visual. which is in the online platform are anonymous. Because It could use any identity, and most likely won’t meet directly with the other players, It kind of feel free to say anything or act like there’s no consequence in online gaming. …

From, the idea of venting emotion with the scenario in the game inspire my experiment. In my experiment, I create and design the game that helping player have immunity against toxicity(swearing words and hate sentences) within the game that design to ignore and focus on the goal.

Plan of the game.

“The process of reducing or eliminating a complex by recalling
it to conscious awareness and allowing it to be expressed.”
— by Sigmund Freud founder of psychoanalysis.

Sigmund Freud was the first to use catharsis theory in psychological therapy. …

Since I have been researching about the violent behaviour from playing the violent video game is very interesting. There are an advantage and disadvantage that have effects on the player. General normative beliefs about aggression from the game can predict physical, verbal, and indirect aggression to young people. …

Statement/ queastion/ keyword

Statement

Role-playing in-game provide an experience of the realistic.

Question

How the game gives an experience that reality cannot?

Keywords

Imaginary Impression, Delusion creation, Role-playing

Mood & Tone

Digital, Sci-fi, Cyberpunk

Game culture

In the 1980s, an increasing number of kids were spending time on consoles playing games and, more importantly, increasingly identifying with the characters and products associated with the games.

Greek culture

Many media stories focusing on geeks examine the ways in which this subculture has been accepted by the mainstream. Geeks may…

Roleplay is the act of imitating the character and behaviour of someone who is different from yourself or assumes a role, either unconsciously to fill a social role, or consciously creating a role.

Real-Life Role-Playing

Often, our environment and circumstances decide who we are and what we do. …

What is identity? Identity is one of the most complex facets.
Identity incorporates subjectivity, which is the sense of self as produced through various cultural, political, legal, and linguistic formations.

Inner identity core in which identity is thought and felt to be essentialist, fixed, and innate. Core to identity, then…

CHAIYAPHOL ADISORNPHANKUL

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